Two years of studies in architectural visualization have led to a completed education as a 3D artist and visualizer. During the program, the focus was on learning as much as possible to gain a strong understanding of how an archviz production works in practice — from initial concept to final image.
A one-year internship was completed at Pixelflakes, where I worked within real production pipelines on live projects. Much of the time was spent developing and refining images over time, primarily using 3ds Max and Photoshop. AI tools and animation were also integrated into the workflow as part of the production process.
I also have experience with V-Ray, Corona Renderer, Unreal Engine, and various CAD-based software.
Today, my focus is on continuing to grow within 3D, design, and new ways of working — especially by exploring emerging AI tools to further improve workflows and creative processes. My goal is to work in a role where I can apply my experience while continuing to expand my skills and knowledge.